Dead Pedal Drifting is a combat drifting game developed over the course of 6 weeks on an 8 person team. As Lead Designer and Assistant Programmer I worked with my team to create strong designs that connected with team member motivations. I communicated with my colleagues and stakeholders regularly each sprint to go over documentation and establish a unified vision of the game's design. I worked very closely with the artists and other programmers on the team to minimize waste in the development process. With the UI programmer, we created a cooperative system of using interactive documentation to both allow for more frequent iterations on the UI design of the game but to also enrich the UI to add to the feel of the game overall. I also devised twice weekly testing plans to collect iterative data at Champlain’s QA lab that responded to measured levels of player engagement. With dozens of testing sessions and hundreds of data points, we felt our product really aligned with the motivations of our target player. Involving my duties as a programmer, I implemented several key systems to the game including enemy player detection, modular weapons, aiming, procedural level generation, random terrain shaders, and many VFX systems.